Article 'Creating Deep Maps and Spatial Narratives through Design'

Creating Deep Maps and Spatial Narratives through Design with Don Lafreniere and Scott Nesbit for the International Journal of Humanities and Arts Computing, based on our work at the Summer 2012 NEH Advanced Institute on Spatial Narrative and Deep Maps: Explorations in the Spatial Humanities.

Ridge, Mia; Lafreniere, Don and Nesbit, Scott (2013). Creating deep maps and spatial narratives through design. International Journal of Humanities and Arts Computing, 7(1-2) pp. 176–189.

Abstract: An interdisciplinary team of researchers were challenged to create a model of a deep map during a three-day charette at the NEH Institute on Spatial Narratives and Deep Maps. Through a reflexive process of ingesting data, probing for fruitful research questions, and considering how a deep map might be used by different audiences, we created a wireframe model of a deep map and explored how it related to spatial narratives. We explored the tension between interfaces for exploratory and structured views of data and sources, and devised a model for the intersections between spatial narratives and deep maps. The process of creating wireframes and prototype screens—and more importantly, the discussions and debates they initiated—helped us understand the complex requirements for deep maps and showed how a deep map can support a humanistic interpretation of the role of space in historical processes.

Article: 'From tagging to theorizing: deepening engagement with cultural heritage through crowdsourcing'

Peer-reviewed article 'From tagging to theorizing: deepening engagement with cultural heritage through crowdsourcing' published in Curator journal

Ridge, Mia (2013). From tagging to theorizing: deepening engagement with cultural heritage through crowdsourcing. Curator: The Museum Journal, 56(4) pp. 435–450.

Proof copy available at http://oro.open.ac.uk/39117/.

Abstract: Crowdsourcing, or “obtaining information or services by soliciting input from a large number of people,” is becoming known for the impressive productivity of projects that ask the public to help transcribe, describe, locate, or categorize cultural heritage resources. This essay argues that crowdsourcing projects can also be a powerful platform for audience engagement with museums, offering truly deep and valuable connection with cultural heritage through online collaboration around shared goals or resources. It includes examples of well-designed crowdsourcing projects that provide platforms for deepening involvement with citizen history and citizen science; useful definitions of “engagement”; and evidence for why some activities help audiences interact with heritage and scientific material. It discusses projects with committed participants and considers the role of communities of participants in engaging participants more deeply.

The article was based on my keynote: 'The gift that gives twice: crowdsourcing as productive engagement with cultural heritage' for 'The Shape of Things: New and emerging technology-enabled models of participation through VGC' at the School of Museum Studies, University of Leicester.

If you found this post useful, you might be interested in my book, Crowdsourcing Our Cultural Heritage.

Guest post 'Tips for digital participation, engagement and crowdsourcing in museums' for London Museums Group

I was asked to share some of the lessons I've learnt from building digital participation projects in museums and from my research on crowdsourcing in cultural heritage for the London Museums Group blog following my talk at their “Museums and Social Media” event on 24 May at Tate Britain.

They were published at 'Tips for digital participation, engagement and crowdsourcing in museums by Mia Ridge', but as the site doesn't seem to be loading I've re-posted it below. I think most of what I wrote then holds up, but today I'd add a third bonus tip – plan to ingest the results of your crowdsourcing tasks into whatever internal systems are necessary to appropriately integrate and re-share the enhanced or new data.

To pinch from my headings, I discuss the advantages of digital engagement; challenges for museums – new relationships, new authorities, dissolving boundaries; 6 tips for designing digital participation experiences in museums; 2 bonus tips for designing crowdsourcing projects in museums.

There are other event reports at A round up of the LMG Museums and Social Media Event.

If you found this post useful, you might be interested in my book, Crowdsourcing Our Cultural Heritage.

Continue reading "Guest post 'Tips for digital participation, engagement and crowdsourcing in museums' for London Museums Group"

Workshop: 'Designing successful digital humanities crowdsourcing projects'

I ran a half-day workshop on 'Designing successful digital humanities crowdsourcing projects' at the Digital Humanities 2013 conference in sunny Lincoln, Nebraska.

Workshop attendees: download the slides (2mb PDF) DH2013 Crowdsourcing workshop slides and exercises handout (Word doc): DH2013 Crowdsourcing workshop exercises.

I've started a braindump of 'emerging best practice' tips and questions from the workshop below…

Tips for designing humanities crowdsourcing projects Continue reading "Workshop: 'Designing successful digital humanities crowdsourcing projects'"

Keynote: Participatory Practices: Inclusion, Dialogue and Trust

Pavillion 0 at the Sigma Foundation's palazzo on Campo San Paolo, VeniceI was invited to present with Helen Weinstein at the We Curate kick-off seminar at the Pavillion 0 at the Sigma Foundation's palazzo on the opening weekend of the Venice Biennale. Our slides for Participatory practices: inclusion, dialogue and trust in museums and academia are online, and I blogged about our talk and the event for Historyworkstv: Participatory Practice Presentation at the Venice Biennale.