Visualising data to understand it or convince others of an argument contained within it has a long history. Advances in computer technology have revolutionised the process of data visualization, enabling scholars to ask increasingly complex research questions by analysing large scale datasets with freely available tools.
This workshop will give you an overview of a variety of techniques and tools available for data visualisation and analysis in the arts and humanities. The workshop is designed to help participants plan visualisations by discussing data formats used for the building blocks of visualisation, such as charts, maps, and timelines. It includes discussion of best practice in visual design for data visualisations and practical, hands-on activities in which attendees learn how to use online tools such as Viewshare to create visualisations.
At the end of this course, attendees will be able to:
Create a simple data visualisation
Critique visualisations in terms of choice of visualisation type and tool, suitability for their audience and goals, and other aspects of design
Recognise and discuss how data sets and visualisation techniques can aid researchers
I was invited to give an hour-long talk for the Association for Project Management’s Knowledge Management SIG event on ‘What does big data mean for project and knowledge managers?’. I shared lessons from work in cultural heritage, including the British Library and Cooper Hewitt Design Museum, on ‘Planning for Big Data’.
The workshop will introduce students to the use of visualisations for understanding, analysing and presenting large-scale datasets in the Humanities, enabling scholars to ask increasingly complex research questions.
Abstract: The centenary of World War One and the digitisation of records from a range of museums, libraries and archives has inspired many members of the public to research the lives of WWI soldiers. But it is not always easy to find or interpret military records. What was it like to be in a particular battalion or regiment at a particular time. Can a ‘collaborative collection’ help provide context for individual soldiers’ experience of the war by linking personal diaries, letters and memoirs to places, people and events? What kinds of digital infrastructure are needed to support research on soldiers in the Great War? This lecture explores the potential for collaborating with members of the general public and academic or amateur historians to transcribe and link disparate online collections of World War One material. What are the challenges and opportunities for participatory digital history?
Thursday, 04 December 2014 | 13:00 | Trinity Long Room Hub
A lecture by Visiting Research Fellow at the Trinity Long Room Hub, Mia Ridge (The Open University). Mia is a Transnational Access fellow, funded by the CENDARI project (Collaborative European Digital Archive Infrastructure).
I was delighted to be invited to present at New Zealand’s 2014 National Digital Forum conference in Wellington. I was asked to speak on my work on the ‘participatory commons’. As a focus for explaining the need for a participatory commons, I asked, ‘What could we create if museums, libraries and archives pooled their collections and invited specialists and enthusiasts to help link and enhance their records?’.
As a conceptual framework rather than a literal technical architecture, every bit of clearly licensed content with (ideally) structured data published around it makes a contribution to ‘the commons’. In my keynote I explored some reasons why building tightly-focused projects on top of that content can help motivate participation in crowdsourcing and citizen history, and some reasons why it’s still hard (hint: it needs great content supported by relevant structured data), using my TCD/CENDARI research project on ‘lived experiences of World War One‘ as an example.
Play as Process and Product: On Making Serendip-o-matic
Amy Papaelias, State University of New York at New Paltz
Brian Croxall, Emory University
Mia Ridge, The Open University
Scott Kleinman, California State University, Northridge
Who says scholarship can’t be playful? Serendip-o-matic is a “serendipity engine” that was created in less than a week by twelve digital humanities scholars, developers, and librarians. Designed to replicate the surprising experience of discovering an unexpected source while browsing library stacks or working in an archive, the visual and algorithmic design of Serendip-o-matic emphasizes playfulness. And since the tool was built by a group of people who were embarking on a difficult task but weren’t yet sure of one another’s names, the process of building Serendip-o-matic was also rather playful, encouraging participants to take risks, make mistakes, and learn something new. In this presentation, we report on how play shaped the creation, design, and marketing of Serendip-o-matic. We conclude by arguing for the benefits of more playful work in academic research and scholarship, as well as considering how such “play” can be evaluated in an academic context.
I’ve been awarded a CENDARIVisiting Research Fellowship at Trinity College Dublin for a project called ‘Bridging collections with a participatory Commons: a pilot with World War One archives’. Here’s Trinity’s page about my Fellowship, which runs until mid-December. I’ve decided to be brave and share my thoughts and actions throughout the process, so I thought I’d start as I mean to go on and post my proposal (1500 words, below). CENDARI is a ‘research infrastructure project aimed at integrating digital archives for the medieval and World War One eras’ which ‘aims to leverage innovative technologies to provide historians with the tools by which to contextualise, customise and share their research’ (source) so this research fellowship very neatly complements my PhD research.
Much of this comes from my PhD research and my previous work in museums, and I’m grateful to everyone who’s commented in person or on twitter so far, particularly as it helps me understand the best ways to explain the Participatory Commons and the research underlying it for different audiences.
I was invited to give a talk (which seemed to turn into a plenary then a keynote along the way) for the GLAM-Wiki 2013 conference. I thought it might be useful to put current discussions around opening cultural data for use on Wikipedia and other projects that require content to be licensed for re-use in context (for the museum, library and archive professionals in the audience) and some of the contradictory instructions issued to institutions with cultural, scientific or historical content (for the Wikipedians in the audience, though of course there was a huge overlap between those groups).