Beyond the Black Box is a programme of advanced digital humanities workshops at the University of Edinburgh, designed to foster statistical, algorithmic and quantitative literacy. It is directed by Anouk Lang, administered by Robyn Pritzker and funded by a grant from the British Academy.
I was invited to give an hour-long talk for the Association for Project Management’s Knowledge Management SIG event on ‘What does big data mean for project and knowledge managers?’. I shared lessons from work in cultural heritage, including the British Library and Cooper Hewitt Design Museum, on ‘Planning for Big Data’.
Abstract: The centenary of World War One and the digitisation of records from a range of museums, libraries and archives has inspired many members of the public to research the lives of WWI soldiers. But it is not always easy to find or interpret military records. What was it like to be in a particular battalion or regiment at a particular time. Can a ‘collaborative collection’ help provide context for individual soldiers’ experience of the war by linking personal diaries, letters and memoirs to places, people and events? What kinds of digital infrastructure are needed to support research on soldiers in the Great War? This lecture explores the potential for collaborating with members of the general public and academic or amateur historians to transcribe and link disparate online collections of World War One material. What are the challenges and opportunities for participatory digital history?
Thursday, 04 December 2014 | 13:00 | Trinity Long Room Hub
A lecture by Visiting Research Fellow at the Trinity Long Room Hub, Mia Ridge (The Open University). Mia is a Transnational Access fellow, funded by the CENDARI project (Collaborative European Digital Archive Infrastructure).
Much of this comes from my PhD research and my previous work in museums, and I’m grateful to everyone who’s commented in person or on twitter so far, particularly as it helps me understand the best ways to explain the Participatory Commons and the research underlying it for different audiences.
I was invited to present at Speaking in Code, an NEH-funded symposium and summit to ‘give voice to what is almost always tacitly expressed in our work: expert knowledge about the intellectual and interpretive dimensions of DH code-craft, and unspoken understandings about the relation of that work to ethics, scholarly method, and humanities theory’. I’ve been writing about this for a while, so this event was both personally and professional important.
From my opening slide:
‘There’s a fundamental tension between available tools and cultural heritage data: we’re trying to fit a square peg into a round hole. Do you craft the tools to the data or the data to the tool?
So what do you do with square pegs and round holes? You can chop off the interesting edges to fit something into a round hole, you can reduce the size of the entire peg so it’ll slip through, or you can make a new bespoke hole that’ll fit your peg. But then how do we make the choices we’ve made obvious to people who encounter the data we’ve squeezed through various holes? It’s particularly important if people are using these collections in scholarly work to make the flattenings, exclusions that shape a dataset visible.
The choices you make will depend on your resources and skills, the audience for and the purpose of the final product… Will look at some examples of visualisations for exploring collections where I had to tidy the mess to make them work, and an example of designing software to cope with the messy reality it was trying to reflect.
I want to set the scene with my own experiences with cultural heritage data, but am curious to hear about your own experiences with messy data in your respective fields, and the solutions you’ve explored for dealing with it and conveying your decisions.’
As Chair of the Museums Computer Group, it was a pleasure to attend the MCG’s Spring meeting, ‘Engaging Visitors Through Play‘, at the University of Ulster’s Centre for Media Research in Belfast on May 30.
I spoke on ‘Digital challenges, digital opportunities’, and my aim was to introduce the Museums Computer Group, discuss some of the challenges museums and their staff are facing and think about how to create opportunities from those challenges. I’ve posted my notes at ‘Digital challenges, digital opportunities’ at MCGPlay, Belfast.
I was invited to give a talk (which seemed to turn into a plenary then a keynote along the way) for the GLAM-Wiki 2013 conference. I thought it might be useful to put current discussions around opening cultural data for use on Wikipedia and other projects that require content to be licensed for re-use in context (for the museum, library and archive professionals in the audience) and some of the contradictory instructions issued to institutions with cultural, scientific or historical content (for the Wikipedians in the audience, though of course there was a huge overlap between those groups).