Presentation on CHNM's One Week One Tool project, Serendip-o-matic, at 'Sustainable History: Ensuring today's digital history survives', Senate House, London, 28 November 2013.
Cultural heritage technologies, user experience design and research, digital humanities
Presentation on CHNM's One Week One Tool project, Serendip-o-matic, at 'Sustainable History: Ensuring today's digital history survives', Senate House, London, 28 November 2013.
I was asked to share some of the lessons I've learnt from building digital participation projects in museums and from my research on crowdsourcing in cultural heritage for the London Museums Group blog following my talk at their “Museums and Social Media” event on 24 May at Tate Britain.
They were published at 'Tips for digital participation, engagement and crowdsourcing in museums by Mia Ridge', but as the site doesn't seem to be loading I've re-posted it below. I think most of what I wrote then holds up, but today I'd add a third bonus tip – plan to ingest the results of your crowdsourcing tasks into whatever internal systems are necessary to appropriately integrate and re-share the enhanced or new data.
To pinch from my headings, I discuss the advantages of digital engagement; challenges for museums – new relationships, new authorities, dissolving boundaries; 6 tips for designing digital participation experiences in museums; 2 bonus tips for designing crowdsourcing projects in museums.
There are other event reports at A round up of the LMG Museums and Social Media Event.
If you found this post useful, you might be interested in my book, Crowdsourcing Our Cultural Heritage.
I was invited to present with Helen Weinstein at the We Curate kick-off seminar at the Pavillion 0 at the Sigma Foundation's palazzo on the opening weekend of the Venice Biennale. Our slides for Participatory practices: inclusion, dialogue and trust in museums and academia are online, and I blogged about our talk and the event for Historyworkstv: Participatory Practice Presentation at the Venice Biennale.
As Chair of the Museums Computer Group, it was a pleasure to attend the MCG's Spring meeting, 'Engaging Visitors Through Play', at the University of Ulster's Centre for Media Research in Belfast on May 30.
I spoke on 'Digital challenges, digital opportunities', and my aim was to introduce the Museums Computer Group, discuss some of the challenges museums and their staff are facing and think about how to create opportunities from those challenges. I've posted my notes at 'Digital challenges, digital opportunities' at MCGPlay, Belfast.
I blogged about the event at 'Engaging Visitors Through Play' – the Museums Computer Group in Belfast and my post was picked up and re-posted as a guest post, 'Game on', for the Museums Association blog.
I gave a short paper on 'Digital participation and public engagement' at the London Museums Group's 'Museums and Social Media' at Tate Britain on May 24. A version of my notes is now posted online at Guest post 'Tips for digital participation, engagement and crowdsourcing in museums' for London Museums Group.