Edited volumes and journal editions
Guiliano, Jennifer and Ridge, Mia. 2016. The Future of Digital Methods for Complex Datasets. Special double edition of the International Journal of Humanities and Arts Computing. ISBN 9781474417426
Ridge, Mia, ed. 2014. Crowdsourcing Our Cultural Heritage. Farnham, UK: Ashgate.
Peer reviewed articles
Ridge, Mia. 2013. “From Tagging to Theorizing: Deepening Engagement with Cultural Heritage through Crowdsourcing.” Curator: The Museum Journal
Mia Ridge, Don Lafreniere, and Scott Nesbit. 2013. “Creating Deep Maps and Spatial Narratives Through Design.” International Journal of Humanities and Arts Computing
Barker, Elton, Christopher Bissell, Lorna Hardwick, Allan Jones, Mia Ridge, and John Wolffe. 2011. “Colloquium: Digital Technologies: Help or Hindrance for the Humanities?” Arts and Humanities in Higher Education 11 (1-1) (December): 185–200. doi:10.1177/1474022211428311.
Selected book chapters, reports and published conference proceedings
Ridge, Mia. forthcoming. “Coding, software and ontologies”. In Cambridge Companion to the Digital Humanities, edited by Marilyn Deegan, Claudine Moulin, Andrew Prescott, Edward Vanhoutte.
Guiliano, Jennifer and Mia Ridge. 2016. “The future of digital methods for complex datasets: an introduction“. Special double edition of the International Journal of Humanities and Arts Computing.
Malde, Sejul and Jane Finnis, Anra Kennedy, Elena Villaespesa, Seb Chan, Mia Ridge. 2015. “‘Let’s Get Real’: A Journey Towards Understanding and Measuring Digital Engagement”. In Library Analytics and Metrics: Using Data to Drive Decisions and Services, edited by Ben Showers
Ridge, Mia. 2014. “Crowdsourcing our Cultural Heritage: Introduction“. In Crowdsourcing our Cultural Heritage, edited by Mia Ridge. Farnham, Surrey: Ashgate.
Malde, Sejul and Jane Finnis, Anra Kennedy, Elena Villaespesa, Seb Chan, Mia Ridge. 2014. “‘Let’s Get Real’: A Journey Towards Understanding and Measuring Digital Engagement“. Report published by Culture24.
Ridge, Mia. 2011. “Playing with Difficult Objects – Game Designs to Improve Museum Collections”. In Museums and the Web 2011: Proceedings, edited by Jennifer Trant and David Bearman. Toronto, Canada: Archives & Museum Informatics.
Ridge, Mia. 2011. “Crowdsourcing Games: Playing With Museums”. In Museums at Play: Games, Interaction and Learning, edited by Katy Beale. Edinburgh: MuseumsEtc.
Ridge, Mia. 2010. “Cosmic Collections: Creating a Big Bang”. In Museums and the Web 2010: Proceedings, edited by Jennifer Trant and David Bearman. Denver, Colorado: Archives & Museum Informatics.
I’ve been blogging at Open Objects (http://www.openobjects.org.uk/) since 2006.