Talk and workshop: Crowdsourcing in the Cultural Sector: approaches, challenges and issues, Glasgow

Slides for the Crowd-sourcing, Co-creation and Co-curation in the Cultural Sector workshop by the Scottish Network on Digital Cultural Resources Evaluation

I was also invited to run a workshop on the basics of crowdsourcing in cultural heritage for a Knowledge Exchange Event, jointly organised by the Scottish Network on Digital Cultural Resources Evaluation and the Museums Galleries Scotland Digital Transformation Network. Aimed at cultural heritage professionals, it was a hands-on exploration and exchange of different approaches to crowd-sourcing and co-creation.

Thanks to everyone who contributed to the discussion at the Kelvingrove Art Gallery and Museum!

Workshop: exploring Neatline

A two-hour workshop for the University of Strathclyde, Glasgow, on Neatline.  Organised by Anouk Lang, it was their first digital humanities workshop and was designed as an opportunity to learn about Neatline and explore what it could (and couldn’t) do.

Neatline workshop notes for the University of Strathclyde (PDF) Neatline workshop slides for the University of Strathclyde (Powerpoint)

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I’ve also written up some of my thoughts after the workshop at Reflections on teaching Neatline.

Crowdsourcing at ‘Collaborating to Compete’

On 16 September 2011 I chaired a session (including a brief overview of my research, at the request of the organisers) at the Museums Galleries Scotland Conference 2011 Collaborating to Compete in Edinburgh.  My presentation notes about my research into crowdsourcing games for museums and some thoughts on the conference are at ‘Entrepreneurship and Social Media’ and ‘Collaborating to Compete’ and Conference notes: Museums and Galleries Scotland’s ‘Collaborate to Compete’.

Everyone wins: crowdsourcing games and museums

A presentation called ‘Everyone wins: crowdsourcing games and museums’ for MuseumNext in Edinburgh, Scotland, on May 26, 27th. The link to my slides was retweeted so much the slides made it onto the front page of slideshare, which was especially nice as I’d had a lot of fun making the presentation interesting enough to combat the post-lunch slot and to help non-tech/game people stay engaged for the whole talk.