In 2011 I completed my dissertation project for City University’s Human-Centred Systems MSc. It started out as ‘Game mechanics for social good: a case study on interaction models for crowdsourcing museum collections enhancement’ and ended up as ‘Playing with difficult objects: game designs for crowdsourcing museum metadata‘.
The beta games I made are hosted at Museum Metadata Games.
Selected publications and papers
- Chapter, ‘Crowdsourcing games: playing with museums’ in Museums At Play: Games, Interaction and Learning, MuseumsEtc, 2011
- May 2011, Edinburgh, Everyone wins: crowdsourcing games and museums (invited talk)
- May 2011, Vienna, Museum Games and UGC: Improving Collections Through Play (invited talk)
- May 2011, Stockholm, Museum Crowdsourcing Games: Improving Collections Through Play (and some thoughts on re-inventing museums) (invited talk)
- April 2011, Philadelphia, Playing with Difficult Objects – Game Designs to Improve Museum Collections, slides Playing with Difficult Objects – Game Designs to Improve Museum Collections, Museums on the Web conference 2011
I occasionally blogged about my MSc dissertation project as I went:
- Monday, 21 March 2011, Rockets, Lockets and Sprockets – towards audience models about collections?
- Tuesday, 4 January 2011, Interview about museum metadata games and a pretty picture
- Tuesday, 21 December 2010, Design constraints and research questions: museum metadata games
- Friday, 18 June 2010, ‘Game mechanics for social good: a case study on interaction models for crowdsourcing museum collections enhancement’