miaridge

There isn't a heading that won't make me sound like a dork.

Changing contexts: museums, audiences and technology

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A presentation for the International Training Programme run by the British Museum for museum professionals from around the world. This is based on a presentation I prepared for OpenCulture 2011, but includes additional material on mobile phones/devices including the ‘Hidden Histories’ pilot.

Written by mia

June 27th, 2011 at 11:54 am

The future of museums and learning to love change

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A presentation on ‘The future of museums and learning to live with love change’ for OpenCulture 2011 in Birmingham, UK, on June 8, 2011.

Owen Stephens live-blogged my talk, his notes are at
Open Culture 2011 – Looking to the Future.

Written by mia

June 12th, 2011 at 7:07 pm

Everyone wins: crowdsourcing games and museums

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A presentation called ‘Everyone wins: crowdsourcing games and museums’ for MuseumNext in Edinburgh, Scotland, on May 26, 27th. The link to my slides was retweeted so much the slides made it onto the front page of slideshare, which was especially nice as I’d had a lot of fun making the presentation interesting enough to combat the post-lunch slot and to help non-tech/game people stay engaged for the whole talk.

Written by mia

June 12th, 2011 at 7:04 pm

Museum Games and UGC: Improving Collections Through Play

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A presentation on ‘Museum Games and UGC: Improving Collections Through Play’ for ‘UGC4GLAM – Joint Workshop on User-Generated Content for Galleries, Libraries, Archives & Museums‘, Vienna, Austria, May 16-17, 2011.

Written by mia

May 17th, 2011 at 10:00 am

Museum Crowdsourcing Games: Improving Collections Through Play (and some thoughts on re-inventing museums)

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A presentation for the Inspiration Seminar on Digital Communications and Heritage (Inspirationsseminarium Digital kommunikation & kulturarv, #kulturwebb) at the Nordic Museum, organised by the Nordic Museum’s New Media department in collaboration with Mabb and IdeK lab.

I’ve saved my slides and speaker notes as a PDF (7mb): Museum Crowdsourcing Games: Improving Collections Through Play (and some thoughts on the future of museums) and the video is at http://bambuser.com/channel/nordiskamuseet/broadcast/1646762 (though I’m not sure how long it’ll be there).

You can also find related posts on my blog, Open Objects, at http://openobjects.blogspot.com/search/label/crowdsourcing and http://openobjects.blogspot.com/search/label/games.

Written by mia

May 12th, 2011 at 4:30 pm

Chapter ‘Crowdsourcing games: playing with museums’

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The book ‘Museums At Play: Games, Interaction and Learning‘ is edited by freelance strategist Katy Beale and published by MuseumsEtc.  My chapter, ‘Crowdsourcing games: playing with museums’ discusses the power of crowdsourcing games and the participation economy, possible new relationships with audiences and new types of engagement with objects, and the potential for an ecosystem of museum games based around collections.

Written by mia

April 29th, 2011 at 5:21 pm

Playing with Difficult Objects – Game Designs to Improve Museum Collections

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My slides for ‘Playing with Difficult Objects – Game Designs to Improve Museum Collections’ for Museums and the Web, 2011 in Philadelphia, USA. They cover the material in my MW2011 paper, Playing with Difficult Objects – Game Designs to Improve Museum Collections.

Written by mia

April 9th, 2011 at 3:00 pm

Class: The possibilities of Web 2.0 for cultural heritage institutions

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I taught a class on ‘The possibilities of Web 2.0 for cultural heritage institutions’ for the course Arch6056: Multimedia Methods in Archaeology at the University of Southampton.

Written by mia

March 28th, 2011 at 9:30 am

Paper: Playing with Difficult Objects – Game Designs to Improve Museum Collections

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My paper for Museums and the Web 2011, Playing with Difficult Objects – Game Designs to Improve Museum Collections, is online and is also available in the printed proceedings.

Abstract: Crowdsourcing the creation, correction or enhancement of data about objects through games is an attractive proposition for museums looking to maximize use of their collections online without committing intensive curatorial resources to enhancing catalogue records. This paper investigates the optimum game designs to encourage participation and the generation of useful data through a case study of the project Museum Metadata Games that successfully designed games that created improved metadata for ‘difficult’ objects from two science and history museum collections.

Keywords: collections, games, crowdsourcing, objects, metadata, tagging

Written by mia

February 28th, 2011 at 12:00 am

Forthcoming chapter ‘All change please: your museum and audiences online’

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A quick post because I’m excited to see the book come together: ‘Museums Forward: social media, broadcasting and the web‘ is edited by Gregory Chamberlain and will be published in March 2011.  My chapter is called ‘All change please: your museum and audiences online’.

From the blurb: “In this new ground-breaking book leading innovators from both sides of the Atlantic explore how museums can create an effective social media strategy to engage with new and existing audiences.”

Written by mia

November 17th, 2010 at 1:06 pm

Posted in chapter,publication

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