Talk: Designing Successful Heritage Crowdsourcing Projects, Berlin

I was invited to Berlin to give a public lecture on 'Designing Heritage Crowdsourcing Projects' at the Friedrich-Meinecke-Institute of the Free University of Berlin on 7 December 2015.

Abstract: Based on a review of the most successful international crowdsourcing projects, this talk will look at the attributes of successful crowdsourcing projects in cultural heritage, including interface and interaction design, participation in community discussion, and understanding participant motivations.

'Creating a Digital History Commons through crowdsourcing and participant digitisation' at Herrenhausen DH Conference

screenshot of poster
Creating a Digital History Commons through
crowdsourcing and participant digitisation

I was awarded a travel grant to attend the Herrenhausen Conference: "(Digital) Humanities Revisited – Challenges and Opportunities in the Digital Age" in Hannover, Germany, over December 5-7, 2013. I'd like to thank the Volkswagen Foundation (VolkswagenStiftung) for funding travel for 37 early career scholars and for the opportunity to present there.

My lightning talk notes, further information and references for 'Peer production models for academic and amateur historians: challenges and opportunities' are below. Obviously the full reference list for my PhD would be huge so below I've selected items that relate specifically to my poster and talk. PDF of my poster on 'Creating a Digital History Commons through crowdsourcing and participant digitisation'.
Continue reading "'Creating a Digital History Commons through crowdsourcing and participant digitisation' at Herrenhausen DH Conference"

Paper: 'On the Internet, nobody knows you’re a historian: exploring resistance to crowdsourced resources among historians' at DH2012

I presented a short paper 'On the Internet, nobody knows you’re a historian: exploring resistance to crowdsourced resources among historians'  (abstract, video) at Digital Humanities 2012 in Hamburg, Germany.

I've posted a version of my research as it was at that stage as a post on Open Objects: Early PhD findings: Exploring historians' resistance to crowdsourced resources.

My abstract (written a long time previously) is below:

Crowdsourcing, the act of taking work once performed within an organisation and outsourcing it to the general public in an open call (Howe 2006), is increasingly popular in memory institutions as a tool for digitising or computing vast amounts of data, as projects such as Galaxy Zoo and Old Weather (Romeo & Blaser 2011), Transcribe Bentham (Terras 2010) and the Australian Newspapers Digitisation Program (Holley 2010) have shown. However, the very openness that allows large numbers of experts and amateurs to participate in the process of building crowdsourced resources also raises issues of authority, reliability and trust in those resources. Can we rely on content created by pseudonymous peers or members of the public? And why do academics often feel that they can’t? This paper explores some of the causes and forms of resistance to creating and using crowdsourced resources among historians.

‘Participant digitisation’ is a specialised form of crowdsourcing in which the digital records and knowledge generated when researchers access primary materials are captured at the point of creation and potentially made available for future re-use. Through interviews with academic and family/local historians, this paper examines the following: the commonalities and differences in how these two groups assess the provenance, reliability and probable accuracy of digital resources; how crowdsourcing tools might support their working practices with historical materials; the motivations of historians for sharing their transcriptions and images in a public repository; the barriers that would prevent them from participating in a project that required them to share their personally-digitised archives; and the circumstances under which they would selectively restrict content sharing. From this preliminary investigation, the paper will go on to consider implications for the creation of digital humanities resources for academic and amateur users.

References

Holley, R. (2010). Crowdsourcing: How and Why Should Libraries Do It? D-Lib Magazine 16(3/4).

Howe, J. (2006). The Rise of Crowdsourcing. Wired 14.06. [Online] Available from: http://www.wired.com/wired/archive/14.06/crowds.html

Romeo, F., and L. Blaser (2011). Bringing Citizen Scientists and Historians Together. In J. Trant and D. Bearman (eds), Museums and the Web 2011: Proceedings. Toronto: Archives & Museum Informatics.

Terras, M. (2010). Digital curiosities: resource creation via amateur digitization. Literary and Linguistic Computing 25(4), 425-438.

Second NeDiMAH workshop on Space and Time in the Digital Humanities: "Here and There, Then and Now – Modelling Space and Time in the Humanities"

While in Hamburg for Digital Humanities 2012, I chaired a session on 'Methods' and subsequently co-authored a report, "Here and There, Then and Now – Modelling Space and Time in the Humanities" (PDF) for the European Science Foundation (with Leif Isaksen, Shawn Day, and Ryan Shaw) for the Second NeDiMAH workshop on Space and Time in the Digital Humanities: "Here and There, Then and Now – Modelling Space and Time in the Humanities".

From the workshop abstract:

Spatio-temporal concepts are so ubiquitous that it is easy for us to forget that they are essential to everything we do. All expressions of Human culture are related to the dimensions of space and time in the manner of their production and consumption, the nature of their medium and the way in which they express these concepts themselves. This workshop seeks to identify innovative practices among the Digital Humanities community that explore, critique and re-present the spatial and temporal aspects of culture.

Although space and time are closely related, there are significant differences between them which may be exploited when theorizing and researching the Humanities. Among these are the different natures of their dimensionality (three dimensions vs. one), the seemingly static nature of space but enforced 'flow' of time, and the different methods we use to make the communicative leap across spatial and temporal distance. Every medium, whether textual, tactile, illustrative or audible (or some combination of them), exploits space and time differently in order to convey its message. The changes required to express the same concepts in different media (between written and performed music, for example), are often driven by different spatio-temporal requirements. Last of all, the impossibility (and perhaps undesirability) of fully representing a four-dimensional reality (whether real or fictional) mean that authors and artists must decide how to collapse this reality into the spatio-temporal limitations of a chosen medium. The nature of those choices can be as interesting as the expression itself.

This workshop allows those working with digital tools and techniques that manage, analyse and exploit spatial and temporal concepts in the Humanities to present a position paper for the purposes of wider discussion and debate. The position papers will discuss generalized themes related to use of spatio-temporal methods in the Digital Humanities with specific reference to one or more concrete applications or examples. Accepted papers have been divided into three themed sessions: Tools, Methods and Theory. This workshop is part of the ESF-funded NEDIMAH Network and organised by its Working Group on Space and Time. The group will also present its findings from the First NeDiMAH Workshop on Space and Time.

Links and slides for 'Learning to play like a programmer: Web mash-ups and scripting for beginners'

Workshop abstract: Learning to play like a programmer: web mash-ups and scripting for beginners.

Slides (pdf): Play Like A Programmer workshop DH2012

Links for the Digital Humanities pre-conference workshop 'Learning to play like a programmer: Web mash-ups and scripting for beginners'

My contact details

Twitter: @mia_out, blog openobjects.org.uk, homepage miaridge.com

Text editors

Online javascript console

Data to play with

Visualisation tools

Resources to keep learning

About learning to code

On hack days

Going further with debugging