'Embedding Digital Humanities in the British Library'

I was delighted to collaborate with my team mates Adi, Neil, Nora, Rossitza and Stella on a chapter titled 'Embedding Digital Humanities in the British Library' (pre-print version) for The Routledge Companion to Libraries, Archives, and the Digital Humanities, published in late 2024. Huge thanks and congratulations to the editors Isabel Galina Russell and Glen Layne-Worthey.

Abstract: The British Library's Digital Research Team's mission is to enable the use of the British Library’s digital collections for research, inspiration, creativity, and enjoyment. We are embedded within collections departments and collaborate on digitisation and research projects, demonstrating strong ties to curatorial and collections work while complementing other teams' technical expertise. To help fulfil that mission, we focus our activities through five key purposes: we support digital scholars, we connect and share, we are agents for change, we invest in our staff, and we innovate and collaborate.

This chapter reflects on our activities in the decade since our formation, using these key purposes to describe our activities and contemplate on lessons learnt and how they might be useful for others. We consider how the field of Digital Humanities has influenced our approach to training Library staff, enabling external scholars to use digital collections and data, engaging students and the public, and motivating digital transformations for Library users and staff alike. Looking ahead to our strategic plans from now until 2030, we consider how the lessons we have learned over the past ten years can inform our thinking about digital scholarship in libraries.

Chapter 'Crowdsourcing games: playing with museums'

The book 'Museums At Play: Games, Interaction and Learning' is edited by freelance strategist Katy Beale and published by MuseumsEtc.  My chapter, 'Crowdsourcing games: playing with museums' discusses the power of crowdsourcing games and the participation economy, possible new relationships with audiences and new types of engagement with objects, and the potential for an ecosystem of museum games based around collections.

Forthcoming chapter 'All change please: your museum and audiences online'

A quick post because I'm excited to see the book come together: 'Museums Forward: social media, broadcasting and the web' is edited by Gregory Chamberlain and will be published in March 2011.  My chapter is called 'All change please: your museum and audiences online'.

From the blurb: "In this new ground-breaking book leading innovators from both sides of the Atlantic explore how museums can create an effective social media strategy to engage with new and existing audiences."