Seminar: ‘Crowdsourcing 101: Fundamentals and Case Studies’

The Crowdsourcing Consortium for Libraries and Archives (CCLA) organised an online seminar on Crowdsourcing 101: Fundamentals and Case Studies. I was invited to present an overview of ‘fundamentals’ in crowdsourcing in cultural heritage, including examples of successful projects, typical data input and output types, common tasks, and ways to think motivations for participation and levels of engagement. From the OCLC’s page:

This webinar will explore crowdsourcing techniques used increasingly by organizations and institutions seeking to gather vast amounts of new knowledge and participation from online contributors.

Crowdsourcing techniques are increasingly being utilized by organizations and institutions—including libraries and museums—seeking to gather vast amounts of new knowledge and participation from online contributors. In this fast-paced hour-long introduction, you’ll get a handle on “Crowdsourcing Fundamentals” from leading voice in the field Mia Ridge, along with first-person accounts from two exemplar crowdsourcing projects (NYPL, Zooniverse). Learn the basics about implementing crowdsourcing techniques, securing funding, engaging users, and assessing the quality of crowdsourced data, as well as the advantages and challenges of utilizing crowdsourcing.

This webinar is part of the newly formed Crowdsourcing Consortium for Libraries and Archives (CCLA). Funded by the Institute of Museum and Library Services (IMLS), the goal of CCLA is to forge national/international partnerships to advance the use of crowdsourcing technologies, tools, user experiences, and platforms to help libraries, museums, archives, and more.’

Slides, video and chat notes are available on the OCLC’s page.

If you found this post useful, you might be interested in my book, Crowdsourcing Our Cultural Heritage.

Keynote: Participatory Practices: Inclusion, Dialogue and Trust

Pavillion 0 at the Sigma Foundation's palazzo on Campo San Paolo, VeniceI was invited to present with Helen Weinstein at the We Curate kick-off seminar at the Pavillion 0 at the Sigma Foundation’s palazzo on the opening weekend of the Venice Biennale. Our slides for Participatory practices: inclusion, dialogue and trust in museums and academia are online, and I blogged about our talk and the event for Historyworkstv: Participatory Practice Presentation at the Venice Biennale.

Panel, paper: Current issues in Digital Humanities

On October I was on a panel on the Digital Humanities at the Open University – my talk notes are blogged at Notes on current issues in Digital Humanities.

I co-authored a paper titled ‘Colloquium: Digital Technologies: Help or Hindrance for the Humanities?’ (with Elton Barker, Chris Bissell, Lorna Hardwick, Allan Jones and John Wolffe), published in the ‘Digital Futures Special Issue Arts and Humanities in HE’ edition of Arts and Humanities in Higher Education.

Museum Crowdsourcing Games: Improving Collections Through Play (and some thoughts on re-inventing museums)

A presentation for the Inspiration Seminar on Digital Communications and Heritage (Inspirationsseminarium Digital kommunikation & kulturarv, #kulturwebb) at the Nordic Museum, organised by the Nordic Museum’s New Media department in collaboration with Mabb and IdeK lab.

I’ve saved my slides and speaker notes as a PDF (7mb): Museum Crowdsourcing Games: Improving Collections Through Play (and some thoughts on the future of museums) and the video is at http://bambuser.com/channel/nordiskamuseet/broadcast/1646762 (though I’m not sure how long it’ll be there).

You can also find related posts on my blog, Open Objects, at http://www.openobjects.org.uk/search/label/crowdsourcing and http://www.openobjects.org.uk/search/label/games.