The book ‘Museums At Play: Games, Interaction and Learning‘ is edited by freelance strategist Katy Beale and published by MuseumsEtc. My chapter, ‘Crowdsourcing games: playing with museums’ discusses the power of crowdsourcing games and the participation economy, possible new relationships with audiences and new types of engagement with objects, and the potential for an ecosystem of museum games based around collections.
Abstract: Crowdsourcing the creation, correction or enhancement of data about objects through games is an attractive proposition for museums looking to maximize use of their collections online without committing intensive curatorial resources to enhancing catalogue records. This paper investigates the optimum game designs to encourage participation and the generation of useful data through a case study of the project Museum Metadata Games that successfully designed games that created improved metadata for ‘difficult’ objects from two science and history museum collections.
For more information, see the page about my MSc Dissertation: crowdsourcing games for museums. The beta games I made are hosted at Museum Metadata Games (and have recently been updated to include some of the million images the British Library have released on Flickr Commons). The initial data was loaded from APIs from the Science Museum and Powerhouse Museum.